The Hansen Brothers
Our Story
Three brothers, three years, three complementary backgrounds, one common denominator... We love technology and games. We started playing Pong in the 80's on our parents' TV set and are thrilled to be part of the present revolution of gaming by bridging the gap between the mobile phone and the computer.
Muzui develops games that break the boundaries of age, gender, and race and provides unique experiences for the millions of Muzui aficionados to share, dream, and learn.
Learn more about our digital ideology on
our blog, where we deconstruct the common views on start-ups and technology.
How To Touch Base
Feel free to drop a mail to meet up or have a chat. You can
follow our ramblings on Twitter. Barry... that little self-promoting rodent... has also set up
his own Twitter account to share his beaverlistic love, as he says. He is very promiscous in his "follow back", so feel free to follow him.
Andreas Borch Hansen, CEO
Our strongminded CEO who never loses a argument... Mostly because he's stubborn as heck
David Borch Hansen, CTO
Our crazy tech guru who eats binary code for breakfast...
Benjamin Borch Hansen, Business Development
The charismatic Don Juan whose skills at the poker tables are only surpassed by his eloquent sales pitches...
Barry The Beaver, Motivator
Head of good times at Muzui and
ladies' man/animal. Often referred to as cute as a button but he is actually an irritating little fart.
Blog blabber
Twitter tweets
06.04.2009 - 14:25
I just went through the latest Muzui stats and I must admit, I was impressed:
- 7.8 million mobile downloads
- 9.2 average plays on each mobile game
- amounting to 71.7 million plays all in all
In that respect, I also did some research on how mobile ads did on gaming platforms. I always had an idea that
[...]
06.04.2009 - 14:05
Berlin, April 3rd, 2009 – Red Herring announced that Muzui was named a WINNER of the Red Herring 100 Europe, an award given to the top 100 private technology companies based in the EMEA (Europe, Middle East and Africa) region each year.
“During a difficult year, Red Herring still received an impressive list of submissions from
[...]
17.03.2009 - 06:24
Only one out of ten mobile games titles becomes profitable, due to the high development costs and the greedy publishers and operators. Consequently, not even the best mobile games make a profit.
Fishlabs express some of the frustration that most indie-developers feel:
Fishlabs led the international charts for the best mobile games in 2008. Not bad for a
[...]
Muzui says
14.12.2009 - 05:14
@ml perhaps you should sell them... My bid is 10 bucks, a piece of gum and whatever else is in my pocket right now.
Muzui says
19.04.2009 - 04:38
Wow this is an amazing story. Read all six pages, it's worth it: http://tinyurl.com/y8h5ho
Muzui says
18.04.2009 - 06:30
Check out www.scarygirl.com ! This is what happens when you mix love and casual gaming...
Muzui says
18.04.2009 - 05:58
Danish government introducing free wifi in the center of Copenhagen, and sweden have begun the development of a 4g network..!
Muzui says
11.04.2009 - 05:33
You like fish sticks?